![]() Copper now is required for FMJ, but not so much - about 1-2 units. Lead and steel still there, explosives… around same -it’s low charge ammo, compared to pistols or custom load hunting ammo as I heard, so 3-4 explosives for 75/125 cartridges should be good. This ammo starts using tungsten for AP ammo instead of copper. Maybe we can add there rubber/textile/glue for seal or just for lulz.Īssault rifle ammo is same in materials, different in quantity batch (75/125 ratio seems just enough for me). Needs one unit of steel for brass anyway, plastic for hull, lead for buck, steel or lead for bird (- exp), slug is steel, lead or both (because of AP properties, +exp). Shotgun is not so popular, not so powerfull, so it’s ammo can have some “trash leftovers” or ubiqutous materials at expense of more explosives. ![]() Hunting rifles are just strong charges and finely crafted bullets. Lets keep more copper and steel for AP 9mm pistol.44 ammo is still generally in-game heavy ammo. FMJ additionally requires copper (rare drop chance?). Pistol ammo - is about stronger charges and a bit heavier bullets, so need more lead and explosives and relatively less steel for cases. Rule of thumb: AP - tungsten is mandatory with some exceptions, FMJ - usually copper+lead, SP/HP/else - usually lead. The craft system should be tweaked, specifically recipes - both assembling and dismantling. After reading some discussions in “Storage capacity poll” and some other ammo/crafting posts, I send off another thought train. ![]()
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